Play-to-earn was a bust — we need to create-to-earn

Play-to-earn gaming wasn’t fun while it lasted. 

Incentivizing players to earn digital assets in games with little regard for gameplay quality or player needs left a bad taste in everyone’s mouths. 

After 1.13 million unique active wallets connected to decentralized applications in games in 2022, research suggested that the GameFi industry could reach $38 billion by 2028, as hordes were swept away in the hysteria of “getting paid to play the games you love.”

But they didn’t love the games, did they? The quality wasn’t there. Players were stuck in a mining loop, grinding out the value of characters whilst reliant on a Ponzi scheme that required a constant flow of new…

Read more on Blockworks

31.7K Reads